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According to a recent study researching the violent video games effect on children, more than 90 percent of U.S. children between ages 8 and 16 play video games, and they usually spend an average of approximately 13 hours a week doing so. This study also reveals that violent video games effect on children may cause a higher degree of aggression in real life. Children from both U.S. and Japan, who declared playing a significant number of violent video games, had more aggressive behavior later in time than their coequals who did not.

The violent video games effect on children has been considered a perpetual issue on the today's society. As they have had a major impact on how people spend their leisure time, these games have been available to consumers for the last 30 years. If we take an overlook on these games history, the first generation of video games were nothing more than basic geometric shape and generally one or more of which could be commanded by the game user. With each generation of these games, the graphic designers used and developed the latest innovative technologies available, persuading to more influential graphics and realism.

As a strong consequence of these new technologies are the extremely realistic violent acts and circumstances. Also each new generation of video games, brings an impressive number of individuals who are spending more time and money on them. In general, the term "video game" is used to characterize any interactive multimedia in which the human game user has control and can maneuver the main character from a simulated game world.

Video games are an exclusive form of entertainment, due to the fact that they stimulate worldwide players to metamorphose themselves as a part of the game's script. Nowadays' unique and sophisticated interactive games demand players to pay perpetual attention to the game, rather than passively watching a video. These facts are containing both positive and negative impacts over the players' physic. In the last few years, there have been published several studies that explore these impacts on today's children.

It is important to understand that the early years of a child are extremely important when it comes to what that child sees or hears in the media, as it certainly affects him in some way. Positive parenting managerial models show that in the best interest of our children we should restrict their liability to violent acts. Unfortunately, nowadays violence is considered one of the most popular and fun forms of entertainment. More than 60 percent of television serials and shows being presented in prime time include a large variety of violence forms. In some cases, the violent video games effect on children can become a real problem for the parents, reason why is efficient to control their favorite media content.

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